![]() Ships with sonar shall keep them always visible. Keep within gun range of enemy submerged subs, they'll have to surface for oxygen. ![]() Other ships: move in and sweep up scattered surviving enemies. Move closer to reduce planes turnaround time. Goal of forth phase is to finish the battle after a side has a definite advantage.ĬVs: Scout out surviving enemies, kill them. SSs: chase the big targets, keep an eye on oxygen levels. CAs out of range to enemy capital ships pick off smaller ships in range, support your CLs and DDs.ĬLs & DDs : 1st priority: actively chase enemy SSs, provide AA cover to BBs, if enemy CV in battle try to move round enemy battle line and chase itĢnd priority: Stay alive, harass enemy battle line, force them to manoeuvre by firing torpedoes, anything it takes to give your big gun pals the upper hand. Keeping the enemy switching targets keeps more friendly ships alive - change positions inside your group, but don't break away. If not targeted move closer to increase hit rate and relieve damaged allies. When targeted move to extreme range - make enemy miss their shots while your allies fight closer. Target is to reduce enemy numbers as fast as possible (damaged ships have exactly the same firepower as when full health). Switch your target to most heavily damaged enemy in range (no absolute rule use discretion). keep an eye on enemy subs.ĬAs & BBs : Work as concise group, once enemy capital ships are in range pick them off one by one. Goal of third phase is to gain advantage by breaking up and overwhelming the enemy fleet.ĬVs: Keep skies clear of enemy planes, If no enemy fighters in the air try to get some damage on enemy capital ships and break their line (killing enemy scouts is a priority). Engage enemy subs if you feel confident, diverting them from your battle line is equally important. Chance kills of DDs and CLs are welcome but risky. SSs: Try to bypass enemy small ships, concentrate on the big ones. Gang up to kill charging enemy DDs and CLs If manual AA is available keep close to friendly main battle group and shoot down enemy planes. ![]() Surfaced subs are a priority.ĬLs & DDs : avoid stronger ships, keep distance, increase speed, manoeuvre, whatever it takes to make them miss. If strong ships in range gang them, if only smaller pick them of individually. Change positions often, keep close but behind main fleet.ĬAs & BBs : fire at enemy ships as they come in range. Goal of second phase is to manoeuvre into an advantageous positionĬVs: Keep skies clear of enemy planes, If no enemy fighters in the air try to get some damage on enemy capital ships and break their line. dive if needed to cross path with others. SSs: charge ahead independently towards enemy's big units. Don't cut across bows, use superior speed to pass clearly ahead or turn around the stern. Stay behind main fleetĬAs & BBs: Group together forming a battle line, launch scouts to reveal enemyĬLs & DDs: Form a loose group in front, but close to main battle group of CAs and BBs. Goal of 1st phase is to setup battle lineĬVs: Launch fighters to establish air superiority. Note2: Phases are not clearly distinguished and lacking fleet communication captains should observe field and act accordingly. Mogami (1944) may play the CV role, CA role or a mix of both depending on setup, battle phase and conditions. CL & DD is a very mixed basket with different individual roles - a different thread is required for their roles in battle to be further analysed. Note1: classes are not definite, Light and fast CAs with short main gun range may fit better in the CL & DD category. Tired of, and bothered to see ships charge blindly in combat I start this thread for discussion:
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